A portion of a Sknr.net interview…
SR: What have been some of the biggest challenges and rewards in crafting the game?
EA: The biggest challenge we had when we set out to make Extraction was delivering on an experience that felt and looked the same as Dead Space. So far we are happy with what we are achieving on both points. Making an Action Horror game requires quick actions and a very disturbing atmosphere, thus far I think we are doing a good job in those areas.
SR: Roughly How Long will the game take to play?
EA: The game should take about as long as it took players to play through Dead Space.